AI Insights · Timothy · October 2022
Top 5 Season Pass Games on iOS in the Middle East Q3 2022
Explore the performance of the top 5 season pass games on iOS in the Middle East during Q3 2022, featuring trends in weekly downloads, revenue, and active users.
During the third quarter of 2022, the top 5 season pass games on iOS in the Middle East showcased varied performance metrics in terms of weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, offers a comprehensive look at each game's trends over the quarter.
Subway Surfers from Sybo Games ApS experienced fluctuations in weekly revenue, peaking at around $7.1K in late June and gradually declining to approximately $3.1K by mid-September. Weekly downloads showed a strong start with around 66.8K in late June, peaking at over 86K in early August, before dropping to about 49.8K by the end of September. The game maintained a robust weekly active user base, starting at around 2.1M and reaching a peak of approximately 2.5M in late July, before settling at around 1.9M by the end of the quarter.
Stumble Guys by Scopely, Inc. saw a notable increase in weekly revenue, starting at about $11K in late June and peaking at around $47.8K by the end of September. Weekly downloads followed a downward trend, beginning at over 50K and declining to approximately 28.7K by the end of the quarter. The game's weekly active users rose steadily from around 138.5K to a peak of about 251.3K in early August, before stabilizing at around 221K towards the end of September.
PUBG MOBILE from Tencent Mobile International Limited maintained high weekly revenue throughout the quarter, starting at approximately $940.6K and peaking at around $1.1M in late July, before ending the quarter at about $899.4K. Weekly downloads showed a consistent decline from roughly 42K in late June to about 33.9K by the end of September. The game’s weekly active users fluctuated, starting at around 1.6M, peaking at about 1.9M in mid-July, and then stabilizing at approximately 1.4M by the end of the quarter.
Fishdom by Playrix experienced relatively stable weekly revenue, with figures hovering around the $50K mark throughout the quarter and peaking at about $54.4K in late August. Weekly downloads showed a significant drop from around 27.8K in late June to approximately 14.5K by the end of September. Weekly active users for Fishdom remained consistent, starting at around 69.8K and peaking at about 92.4K in mid-August, before settling back to approximately 69.8K by the end of the quarter.
Ludo STAR from Gameberry Labs saw a stable weekly revenue, starting at around $117.3K in late June and remaining in the range of $105.8K to $136.5K throughout the quarter, ending at approximately $106.2K. Weekly downloads exhibited a downward trend, beginning at around 27.8K and declining to approximately 18.8K by the end of September. The game maintained a steady number of weekly active users, starting at around 495.7K and fluctuating slightly before ending the quarter at approximately 457.4K.
For more detailed insights and data on mobile app performance, visit Sensor Tower.